Kingdom Come: Deliverance 2 officially announced

Skærmbillede 2024-04-19 084204
Translate from : Kingdom Come: Deliverance 2 officielt annonceret
Warhorse Studios has finally revealed that we can look forward to a continuation of their historically based RPG game. The really good news is that we can look forward to the game already this year.

In a longer video, Warhorse Studio has shown the first clips from the game and given us a lot of details about both the development of the game, their ambitions and not least the story in the game.

The medieval RPG is a direct sequel to the 2018 game that once again follows peasant-turned-knight Henry, accompanied by his noble friend Hans, as they navigate a civil war in 15th-century Bohemia.


The first game was a welcome change from flashy, magic-filled fantasy RPGs. Its tale of knights and intrigue was rooted in medieval history, supported by a charismatic protagonist, long journeys through the bohemian countryside and tricky first-person duels. Between its adherence to realistic physics and the importance of placement and direction of your attacks, it proved challenging to master, but incredibly reactive and, most importantly, satisfying when you hit an attack and took down an enemy knight.

This first-person combat system returns, and from the looks of things, it looks to be as satisfyingly brutal and complex as ever. " We want you to feel the sword in your hand," says Viktor Bocan, design and combat director. "We want you to feel threatened by the enemies on the battlefield. We want you to fight for your life."

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Kingdom Come: Deliverance II will once again use the CryEngine, which studio spokesperson Tobias Stolz-Zwilling attributed to familiarity and established workflows, and will feature a variety of environments, including lush forests and other areas. Players will be encouraged to explore the landscape, which Warhorse Studios suggests will be "peaceful and full of secrets."

It'll also be dangerous, of course, and the opening trailer shows plenty of period-correct medieval combat. With that said, players can expect new missile weapons like crossbows that were missing from the original game, as well as early firearms.

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When Warhorse began work on the first game, it was an 11-person studio, making it an impressive - if buggy - feat. "Now it's 250 people working very hard for years," says Daniel Vávra Creative Director at Warhorse Studio. "What we're doing now is what it should have been in the beginning, but we weren't able to do it because we didn't have enough resources and experience and all that. We've proven that the concept works and now we can take it to another level.”

The game world is roughly twice the size of the original, split into two areas, including the town of Kuttenberg, which looks significantly more elaborate than any of the first game's settlements. The scope of the story has also been increased, with five hours of clips fleshing out a tale of kings and civil war. Henry gets to clash with Sigismund the Red Fox, King of Hungary, so he becomes a bit of a significant player.

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It will also be interesting how the sequel handles tasks. There wasn't much help last time, where you were pretty much just pointed in a general direction and left to find your own way to your goals, and while it could be frustrating at times, it worked pretty well due to the affordability of the map size. With a much larger area to play with, I hope I don't end up spending hours and hours completely lost. That said, there are worse places to get lost, Kingdom Come: Deliverance 2's sunlit forests look perfect for some aimless wandering.

We don't have a specific release date yet, but Warhorse says it will be out before the end of the year, which is much earlier than many expected. Hopefully it will be able to meet that schedule. The development and ambition that Warhorse Studios immediately places in the project bodes well for the upcoming game.


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