Call of Duty: Modern Warfare III and Warzone just got an update that adds support for AMD FidelityFX Super Resolution 3 or FSR 3, which adds upscaling and frame generation for a wider range of players. Call of Duty: Modern Warfare III launched with NVIDIA DLSS 3 Frame Generation support and DLSS 2, FSR 2.1, and Intel XeSS upscaling. However, as with all DLSS 3-enabled titles, the Frame Generation side of the equation is limited to the GeForce RTX 40 series of cards - due to NVIDIA's approach using new specialized AI hardware in its latest line.
AMD's approach is different, an open-source platform-agnostic version of both upscaling and frame generation - meaning it's available to all gamers whether they're using a new 40 series, a GeForce RTX 30 series, or a Radeon RX 6000 or RX 7000 series GPU.
AMD recommends using at least a Radeon RX 5000 or GeForce RTX 20 series card for Frame Generation, as it requires a certain base level of performance to work as intended. FSR 3's addition to Call of Duty means there are now six titles with the technology, including Avatar: Frontiers of Pandora, Forspoken, Immortals of Aveum, Like a Dragon Gaidan: The Man Who Erased His Name, and MotorCubs RC.
FSR 3 differs from the upcoming driver-based AMD Fluid Motion Frames (AFMF) release on January 24. Like DLSS and previous FSR versions, game developers must implement FSR 3 with Frame Generation in a title. Unfortunately, you can't mix and match upscaling technologies without mods. FSR 3 requires the use of FSR upscaling, so image quality suffers compared to DLSS - not to mention the generated frames aren't quite up to NVIDIA's AI-generated level.
The upside here, though, is that FSR 3 works with pretty much all GPUs, so much so that news of FSR 3 being added to Call of Duty was first spotted on Reddit (via Videocardz) by a player using a GeForce RTX 3060 laptop GPU. In any case, this now means that the countless gamers with GeForce RTX 30 series cards can enable Frame Generation in Call of Duty.