In the demo, our intrepid hero, Echo, navigated through a scene lit by over 1,000 shadow-casting lights in real-time, running on PlayStation 5. MegaLights is an experimental feature released in UE 5.5.
presentation and introduced the technology with the words: "Unreal Engine is at its best when users can express themselves without technical limitations. Just as Nanite did for triangles, or Lumen for global lighting, MegaLights removes limitations in a whole new category: direct lighting and shadows."
That's great news if you have powerful hardware, but what about everyone else? What about optimization? To emphasize the wide availability, MegaLights ran the live demonstration directly on a PlayStation 5 console, with Senior Technical Product Manager Victor Brodin controlling with the DualSense controller. The message seems to be that MegaLights can run smoothly even on a standard PlayStation 5 device.
Del Walker, a senior character artist who has worked on Star Wars Jedi: Survivor and Suicide Squad: Kill the Justice League , took to X (formerly Twitter) to put it in context. He shared, "People often don't realize how great looking games are in development until we have to cut down on the lighting to get them running on consoles. This will make your next-gen games even more next- again."