By "full Ray Tracing" NVIDIA obviously means that developers will use Ray Tracing for more than one effect. Therefore, we can expect ray-traced global lighting, shadows, reflections and ambient occlusion.
As NVIDIA noted , "Players will also be able to use DLSS 3.5 and full Ray Tracing to discover one of history's greatest mysteries in Indiana Jones and the Great Circle, which will be released later this year from publisher Bethesda Softworks and MachineGames in association with Lucasfilm Games. This will make your adventures from the holy halls of the Vatican to the sunken temples of Sukhothai far more immersive and fluid."
In other words, we can expect the same RT effects that we saw in Black Myth: Wukong. It will therefore be interesting to see how the full RT version fares compared to the non-RT version.
It is also interesting that this will be the first id Tech powered game that will have full Ray Tracing. So maybe this is an indication of what we can expect in Doom: The Dark Ages?
Indiana Jones and the Great Circle will feature a mix of combat, stealth, puzzles and shooters. And guess what? You can also use Indy's whip. The developers claim you can use it to climb around, distract people, or even take down enemies. So that's pretty cool.
Indy will go on a big adventure around the world. In the game, players will visit many exciting locations such as the forgotten temples of Sukhothai, the pyramids of Egypt and even the snowy Himalayan mountains. Just so you know, the game takes place in 1937, between the events of Raiders of the Lost Ark and The Last Crusade.
Indiana Jones and the Great Circle will be primarily a first-person game. However, the game will switch to a third-person perspective during climbing or in cut-scenes.
Bethesda has announced that the game will be released on December 9, 2024.